Both our team and the client recognized a need to improve the organization and structure of information on the website. Because the site houses so many important resources, relevant to many different audiences, it almost serves as a database for these documents. This means easy navigation and a meaningful sitemap is critical to the success of a user visiting the site and looking for something they need.
It was expressed often to us by our clients that credibility was something they struggled to build up among various groups. When it was expressed to us that their credibility shot up after the Lahaina wildfires that struck Maui last year, we recognized the correlation of value/need and credibility. Our aim, then, became to highlight both the value of and the credibility of our client to their web visitor audiences.
Because our clients are experts in their field, their existing site felt a lot like it was made by and for wildfire experts. As a non-expert, it’s easy to be overwhelmed by this. We hoped to improve the accessibility of the content to be digestible for a larger and more diverse audience.
Discovery
Testing
As a designer, it can be easy to get lost in the weeds and forget that somebody needs to build the product we're designing. But often times, the details of the development play a large role in the design considerations - particularly, any dev limitations. In our case, finding a tool that suited our needs took a considerable amount of time, and thankfully we had the foresight to research and decide on this before going deep into our design. This allowed us to design within the confines of our tool's limitations.
Being creative in a group setting can actually be a pretty difficult task. A tactic I have found to be rather successful at facilitating divergent thinking and the development of new, creative ideas with teams is to first allow the team to generate ideas individually, then bring it to the group to inspire refinement or new variations.
Meetings that don't have direction are one of the hardest things to get through. For newer designers, this is often the case when sharing design work with their teams - there's that little bit of "now what?" in the air. Something that was very beneficial to our team during this project was discussing our goals and desired outcomes early on in each meeting.
No one wants to be the team member that does none of the work, nor the one that takes all of the work from everyone else. A practice that we adopted over time as a team was to list out the action items to be done after each meeting, and assigning each person to various tasks in a way that most reasonably distributes the work.
Lastly and maybe most importantly, it's really important for a design team to develop a level of trust to be able to give each other honest and constructive feedback. To do this, all team members need to be on the same page about both giving and receiving communication with grace and respect.